Background

Traits

Assassin

Assassin

Combat Start: Assassins will leap to the enemy's backline Troops

[2] +25% Critical Damage and Chance

[4] +45% Critical Damage and Chance

Blaster

Blaster

Blasters gain +1 Attack Range and deal more Damage to distant targets

[2] +10% Damage per Hex

[4] +15% Damage per Hex

Brawler

Brawler

Brawlers gain bonus max HP

[2] +50%

[4] +100%

Ranger

Ranger

Rangers gain Hit Speed per attack, stacking up to 25x

[2] +10%

[4] +15%

Ace

Ace

All Aces gain +20% Hit Speed at combat start. Your strongest Ace becomes the Captain instead of strongest Troop with the highest Merge Level

[2] Captain gains 40% bonus Damage and gains +40% HP of Damage dealt

[4] Captain gains 70% bonus Damage and gains +70% HP of Damage dealt

Clan

Clan

Once per round, Clans rapidly heal and gain bonus Hit Speed at 50% HP

[2] +35% of max HP and Hit Speed

[4] +70% of max HP and Hit Speed

Goblin

Goblin

You'll get an extra random Goblin for free next round

[2] Gain a 2 or 3-Elixir Goblin

[4] Gain a 3 or 4-Elixir Goblin

Noble

Noble

Frontline Nobles take less Damage while backline Nobles gain bonus Damage

[2] 25%

[4] 40%

[6] 60% (*requires trait dummy)

Undead

Undead

Combat Start: Highest HP enemy is cursed and your Undead gain +30% bonus damage when that enemy is defeated

[2] Curses 2 enemies, max HP cut by -25%

[4] Curses 3 enemies, max HP cut by -50%

[6] Curses 4 enemies, max HP cut by -75% (*requires trait dummy)

Giant

Giant

Giants take less damage, due to their unusual size, of course!

[2] -40%

P.E.K.K.A

P.E.K.K.A

This Trait allows its troops to do extra damage, and after taking down a troop, they’ll magically heal!

[2] +30% damage, heals 30% of max HP

Brutalist

Brutalist

Brutalists gain bonus hit speed, marking enemies with each hit. Enemy targets lose HP after 4 marks

[2] +30%, -20% of max HP

[4] +60%, -40% of max HP

Superstar

Superstar

Combat Start: Superstars’ ability bar is partially filled. 50% chance to recast after casting their ability

[2] 1/3

[4] 2/3