



Goblin speed and melee skills eliminate the need for that pesky armor



Spears that slice through wind at such a wide range that he doesn't even need armor



A lightly armored heavy hitter with a soft spot for pancakes



An all-around melee attacker with a mean mustache



Splits to create a new Skeleton Dragon after every few attacks
Cost: 30% HP
Hit Requirement: 5 / 4 / 3 / 2



Throws a fireball at enemies in the area
Attack Radius: 1 Hex
Attack Speed: Only character whos attack speed increases with star level 1.25/1.04/0.86/0.72



A slow, tanky ranger whose crown is heavier than his cannon



A tanky gunner who pushes 3 enemies back every few hits
Knockback Distance: 2
Hit Requirement: 4 / 3 / 2 / 1



A melee master who channels her rage into area Damage



A slow, but heavily armored melee fighter. Nothing gets past her…



Combat Start: Charges at the nearest target, dealing double damage, pushing back enemies and stunning them for 2s
Knockback Distance: 2 / 3 / 4 / 5



An unarmored ranged attacker who runs fast, shoots far, and chews gum?



Summons an electric fielld around himself, dealing damage and stunning nearby enemies every second
Electric Field: Cooldown 9/7/5/3s, Duration 5s
Electric Field's Stun: Cooldown 1s, Duration 0.5s / 0.7s / 1s / 2s



Throws his boomerang axe at the nearest target across several Hexes
Hex: 1 / 2 / 3 / 4



Every 5 seconds, she summons Skeletons with 50% of her max HP and Attack Damage
Skeletons: 1 / 2 / 4 / 8



Fires flaming arrows at the farthest enemy, dealing Damage in a 2-Hex Radius
Attack Radius: 1 Hex



Jumps and strikes the largest group of enemies every few seconds, dealing damage and stunning enemies in its Hex Radius for 2s
Cooldown: 6s / 5s / 4s / 3s
Hex: 2 / 2 / 3 / 4



Becomes invisible for 3s every few seconds
Cooldown: 6s / 5s / 4s / 3s



Dashes to the farthest enemy in 3 Hexes after certain hits, dealing bonus Damage and stunning all in her path for 1s
Hit Requirement: 4 / 3 / 2 / 1
Bonus Damage: 50% / 50% / 80% / 150%



Fires a rocket at the farthest enemy after certain hits, dealing 100% bonus damage
Hit Requirement: 3 / 2 / 1 / 1
Rockets: 1 / 2 / 3 / 6



Deals damage to enemies in a cone radius and summons a Skeleton for every enemy he defeats



Dashes to the lowest HP enemy, after defeating an enemy, and deals bonus damage
Bonus Damage: 50% / 80% / 150% / 500%



Combat Start: Fires multiple arrows at her closest enemy. When her HP drops below 50%, she'll turn invisible and deal bonus Damage
Targets: 2 / 3 / 4 / 6
Invisibility Duration: 2.5s (when HP < 50%)
Bonus Damage: 50% / 80% / 150% / 500%



Creates a Shield that deflects damage onto the offender and heals Monk for a few seconds every few hits
Hit Requirement: 5 / 4 / 3 / 3
Heal Percentage: 20% / 30% / 50% / 100%
Shield Damage: 90%

Your favorite Elixir Collector, now generating Golden Elixir! Move it onto the battlefield and let it work its magic! No need to sell it anymore.
Time: 10s / 8s / 6s / 5s

Deals damage to nearby enemies, only appearing when one is in range

Takes a while to charge, but rapid fires on the lowest HP enemy when ready
Charge Time: 10s

Long-range building that only deals damage to the farthest enemy

Damage increases over time when attacking the same target

Trait Dummy